Are video games the teachers of tomorrow ?
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Are video games the teachers of tomorrow ?

I would love to see adults having
much more healthy conversations about games
with their children. We often dismiss stuff that
we’re not familiar with or we’re perhaps a bit afraid of if we’ve
seen something negative in the media. And I really would like to see games
becoming more of the family environment and part of
the home life. Movies, books, museum visits have been
used for decades in schools nowadays. But the Discovery Tour and video games
in general are something that is quite new in terms of
learning assets. The strength of these is that
they are very immersive. And it’s quite unique: they allow for
people to collaborate with each other. There’s something that is very strong
with the video game industry that can be created and tailor-made
especially for the classroom. There are a number of skills that
support academic learning but are thought of often as
soft skills or 21st century skills. But it turns out they are actually critical
for learning and for performing in the current work environment
and certainly in future jobs. Those skills include collaboration,
creativity, problem solving… All the different “soft skills”
that make you a good team member, that allow you to manage your time,
to coordonate resource allocation. And there are many games
that request exactly that of the player. Games allow us to manifest creativity
like nothing else. A game likeMinecraft, where children are
building these wonderful 3D architectural worlds it’s like digital Lego,
sharing with their friends, I mean, who would not want to be
an architect after playing Lego? Games are simulations
of real world events, if you playRollerCoaster
or any simulation, you’re taking control of a
management simulation. For me, games are way
beyond entertainment. They are a fantastic learning experience
without people understanding or recognizing that
they’re being taught. When a student plays a game,
they get engaged with the media in a sense of interaction and
connection to the content in a way that they wouldn’t
if they were passively watching a documentary
or listening to the teacher. That leaning-in approach to playing a game,
where a student is given that sense of agency that develops a unique
relationship with the content that engages the student and makes
them want to learn. When you have fun,
when you have little missions, when you have context
in what you’re doing, it’s a better way, we think,
to learn and memorize and better understand
the context of things. I believe, in the
coming years, there’s going to be more opportunities
between Ubisoft and universities and education going into learning
and making learning more fun, useful and memorable. The future of learning would be much more
about the kid exploring on their own but at the end of the day,
the world changes so much the industries change so much, that
we can’t teach as we did 50 years ago. Because there’s no point in continuing
to teach children like robots because the robots are coming, and they will
not be able to compete with the real thing. So we have to teach
our children how to think rather than how to
learn by rote and regurgitate. I think learning would be
more and more bland. I don’t think games will ever
replace teachers or schools. I mean, we will need that, we
need this specific place, specific space dedicated for that,
specific time for that. And even professional
educators and teachers because there are many things that we can’t…
We can’t teach everything through games. But still, more and more games will be
part of this learning process, so part of the tools that
we will offer to kids in order to empower them
to learn by themselves.

About James Carlton

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12 thoughts on “Are video games the teachers of tomorrow ?

  1. First Part to learn is what is a game now and in the past.
    Why change many (good…) Studios their way (Monetization, looking to other countries where People don't have the Freedom to speak…) to make money/ a game.
    Reducing the stress is always important and more Time with new things/Technologies (better Graphic; other sounds: Dolby Atmos…; bigger stories…) are needed.
    Listening to the people is always an important part too and looking to other games, books, movies and music… as inspiration.
    And your dreams (sleeping), because there are stories and atmosphere stuff too.
    I wish you Ubisoft and all here a happy Christmas and Wintertime 😉

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